Just a little side note – we’ve started the framework for a Hostile Hustle sequel… Hostile HELL! Nothing huge to report yet, we’re still whipping up a prototype.
It will be a similar concept, but less retro. We’re doing away with the static armadas and the unidirectional bombs and missiles and adding 360 degree firing, insane weaponry (for both player and enemies), and a TON of powerups! We’ll keep posting news as it happens…
Got the post-boss crash fixed, and I think we’ve found the glitch that’s causing the lockup after the load screen (We never could replicate it, but found one line that under the right circumstances could throw the game into an infinite loop). Hopefully an update will be coming soon, at which point I will hopefully be heating good news from those who ran into the problems!
So based on where Hostile Hustle is crashing on a small percentage of Xboxes, I think I’ve got it narrowed down to a storage device issue. It SOUNDS like it is happening when I tell the game that no storage device is selected, at which point it should just pop up the selection dialog. I’m banging my head against the wall trying to figure out what is different from one console to the next, and why not a single playtester or reviewer stumbled across this issue. Looking into streamlining options. Frustrated as hell.
Well, Hostile Hustle made it to the Xbox with a couple of bugs – one isolated, one pretty major. Please go here to see what issues have been found, or to report any issues you encounter on any version of Hostile Hustle. Thank you!
Almost 2 years ago, we put “I Accidentally…In Space!” out on Xbox Live Indie Games for the world to enjoy. We got nice reviews. Made some sales. And it was good.
Shortly after, in the process of moving on to to other projects, we decided to port our little gem to Android and iOS, but decided it needed a little more polish. Soooo, we added some polish, nicked a few edges, added more polish, a couple of layers of paint, some extra limbs, improved gameplay, better graphics… basically enough stuff to make it damn near a new game! And… it was good.
But what about all those Xbox players? We can’t abandon our ROOTS, now can we? (Well, I suppose anyone with a Windows PC can just play if for free, but still…)
So, back to putting in all of the finicky little things required for Xbox, some more time in playtesting and peer review, some new bug fixes, and VIOLA! A pass in peer review!
So, Lethal Martini Games is proud to announce that the all-new “Hostile Hustle” will be reappearing in the Xbox Marketplace in the (improved, easier to find) (thanks, Microsoft!) Indie Games Section!
Running on platforms! Shooting at bad guys! Collecting gems! All for a mere 80 points! WHEEEEEEEEE!